Make a Game Out of Learning

April 6, 2015

In MIT’s Education Arcade, classic game consoles line the office corridor; rafters are strung with holiday lights; and inflatable, stuffed, and papier-mâché creatures lurk around every corner. When I stopped by recently, the arcade’s director, Eric Klopfer, and creative director, Scot Osterweil, talked enthusiastically about the surging interest in educational video games, now used by nearly three-quarters of America’s grade-school teachers, according to one survey.

But these optimistic, play-loving game gurus have come to despise the biggest buzzword in their field: gamification. Read more.


A Gamer’s Education joins Troll in the Corner

July 11, 2013

I am pleased to announce ‘A Gamer’s Education’ has joined ‘Troll In the Corner’ to bring our articles to a wider audience.  You can find our first article ‘Dividing for resources in Stone Age’  here…

Unboxing education through gaming, playing, and making: Lucien Vattel at TEDxIndianapolis

June 5, 2013

Trailblazing education and game development visionary Lucien Vattel is at the forefront of a nationwide crusade to revolutionize learning in the classroom and beyond. As the CEO of the Los Angeles-based interactive curriculum creator and digital publisher GameDesk, Vattel is transforming the traditional school model into a hands-on, digitally-charged ecosystem for students to discover and nourish their greatest gifts, while embracing STEM skills through game-based learning.

June 5, 2013

MinecraftEdu is the collaboration of a small team of educators and programmers from theUnited States and Finland. We are working with Mojang AB of Sweden, the creators of Minecraft, to make the game affordable and accessible to schools everywhere. We have also created a suite of tools that make it easy to unlock the power of Minecraft in YOUR classroom. Read more…

BlogRoll – The Minecraft Teacher

June 5, 2013


Joel Levin has a great blog where he chronicles his use of Minecraft in the classroom.  Find more information here.

Colby Dauch’s visit to another dimension

June 4, 2013


Colby Dauch, President and Chief Game Designer of Plaid Hat Games, (Summoner Wars, Mice & Mystics, City of Remnants, Dungeon Run)  just posted this fantastic piece about life, work, and inspiration…

My Visit to Another Dimension

A while back a man sent me a video of his elementary school class at indoor recess.  It was a window to another dimension. In this other dimension Summoner Wars is insanely popular.  There were a couple dozen games of Summoner Wars being played simultaneously.  The handful of kids not playing Summoner Wars were watching others play.  I had a hard time registering what I was seeing.  I know that there are thousands of Summoner Wars players.  I have even seen several games going at once during a tournament setting like GenCon.  Those experiences are uplifting, but they also feel like drops of fandom in a greater ocean that is board game and card game fandom.  This image of a class full of kids ALL playing the game was something different.  Read More…

Institute of Play – Introducing Playtime Online Webinar

October 19, 2012

PlaytimeOnline-483Join Institute of Play next Wednesday, October 24 at 4:00PM EDT for the first Playtime Online webinar, “What Can Game Designers Do For Students In Schools?”

Now more than ever, policy makers, parents, educators and others are exploring possibilities to improve student learning. For the past 4 years, game designers at Mission Lab within Quest to Learn have been closely collaborating with teachers, designing, play-testing, and producing game-like curricula, games and other materials to maximize learning for students. In this Playtime Online session, Mission Lab designers and curriculum specialists will discuss game-like learning experiences at Quest to Learn, emphasizing the value games and game-like materials add in the classroom and the powerful effect that these materials have on student learning. They will also discuss the experience of bringing their professional skills to bear within an unique collaborative environment.  Read more.