Game uses fun as incentive to solve hard chip-design problems

boingboing-logoA new game prototype called FunSAT from University of Michigan computer scientists Valeria Bertacco and Andrew DeOrio marries human intuition to computerized chip design to solve problems that computers are bad at by making it fun for humans to help them:

“By solving challenging problems on the FunSAT board, players can contribute to the design of complex computer systems, but you don’t have to be a computer scientist to play. The game is a sort of puzzle that might appeal to Sudoku fans.” Read more.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: