Game uses fun as incentive to solve hard chip-design problems

boingboing-logoA new game prototype called FunSAT from University of Michigan computer scientists Valeria Bertacco and Andrew DeOrio marries human intuition to computerized chip design to solve problems that computers are bad at by making it fun for humans to help them:

“By solving challenging problems on the FunSAT board, players can contribute to the design of complex computer systems, but you don’t have to be a computer scientist to play. The game is a sort of puzzle that might appeal to Sudoku fans.” Read more.


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