When gamers become parents: How those in the industry cope with issues of sex and violence

parentgamers3Steven Rechtschaffner remembers the day his two sons, ages 17 and 13, discovered the copy of “Grand Theft Auto” he had stashed away in his Vancouver home. “It was weird at first,” Rechtschaffner recalled. “But it forced us to talk about the game. It was me asking, what did you think?”

Geneviève Lord faced a similar episode when her two sons, ages 15 and 11, returned home with a violent video game she didn’t approve of. “I told them, ‘look, this may be a game, but people act like that.’” Read more.

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